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Gran Turismo 5 New Info and Hands-On

By: gamespot.comPosted On: 06/17/2010 2:02 P

Earlier today we met with Polyphony Digital's Kazunori Yamauchi and were treated to an almost hour-long presentation that showed off a number of previously unannounced features. Gran Turismo 5 still isn't finished, but its November 2 release date now appears to be set in stone, so the team at Polyphony has only a few more months to keep cramming new stuff onto the apparently almost-full Blu-ray disc. The game will purportedly be shown in its entirety at August's GamesCom event in Germany, but Yamauchi still had plenty of interesting things to talk about here at E3.

The first revelation in today's Gran Turismo 5 presentation was that, of the 1,000-plus cars featured in the game, only 200 or so will be what Yamauchi described as "premium" cars. Unlike the 800-plus "standard" cars, these will feature meticulously detailed interiors, and after collisions, their panels will be modeled in such a way that they can come apart and fully deform. The standard cars still look superb, but the level of detail just isn't the same. In fact, most of the standard cars have been taken from previous GT games and optimized for the PS3's graphics shader. For the record, even though standard cars can't be damaged in the same ways that premium models can, they'll still be susceptible to physics-based damage, dents, dirt, and scratches.

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