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Who says video games aren't art?

By: cnn.comPosted On: 08/31/2010 1:44 P

According to Merriam-Webster, the word "art" can be defined as "the conscious use of skill and creative imagination, especially in the production of aesthetic objects."

The Oxford Dictionary says art is "the expression or application of creative skill and imagination, typically in visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power."

So why do so many critics -- most notably Roger Ebert earlier this year -- still assert that video games, the best of which rank among today's most visually arresting and touching experiences, don't fit these definitions? (To be fair, Ebert later amended his comments, saying, "I should not have written that entry without being more familiar with the actual experience of video games.")

Arguments run the gamut from games' interactive nature to their goal-driven mentality, commercial aspirations and ability to be definitively won, or ended, at certain key points in the plot.

The logic goes something like this: When you read a poem, listen to a symphony or view a painting or a sculpture, you're enjoying an experience that's inspired by an artist's vision and prompts limitless reflection in the viewer.

Sure, the swirls of Van Gogh's "Starry Night" or the magnificence of Michelangelo's statue of David can prompt awe and contemplation in onlookers. But should we think any less of sprawling virtual worlds that marry music, literature and graphics into a layered aesthetic experience filled with countless scenes, scenarios and choices open for individual interpretation?

From pioneering efforts such as "Another World" and "Myst" to cult classics like "Okami," "BioShock" and "Ico," games have long used eye-catching imagery and compelling narratives to evoke passion and sentiment in viewers.

Other titles, including "Passage," "Flower" and "Braid," also provide perspective-changing experiences with ample opportunity for introspection, as do the artworks of the masters.

Touched by the hands of dozens or even hundreds of talented individuals working in concert toward a larger creative vision, each video game is arguably its own self-contained symphony of programming and graphics.

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