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Will motion controls reinvent gaming?

By: cnn.comPosted On: 09/07/2010 3:11 P

Four years ago, Nintendo's gesture-tracking Wii system proved the power of motion controls to extend the mainstream appeal of video games.

Now Microsoft and Sony are readying their own motion-sensing solutions. But will these user interfaces be novel enough to move gaming fans en masse?

Launching September 17, ($99.99 starter bundle) the wand-like PlayStation Move claims to offer greater precision than the Wii remote when translating gamers' physical movements into on-screen actions.

Debuting November 4, Microsoft's Kinect system ($149.99 starter bundle), employs a 3-D camera that makes your body the controller and eliminates the need for handheld hardware.

Each aims to broaden the appeal of the PlayStation 3 and Xbox 360, respectively. But despite their high price tags (roughly $300-$400 total, including accessories), both are betting their chips on their appeal to casual gamers. Initial software offerings clearly reflect this sentiment, with a range of virtual pets, mini-game collections and sports-themed games.

It seems a strange fit, because their steep costs are likely to limit early sales largely to current system owners -- most of whom are die-hard gamers.

Sony hopes to bridge the gap by supporting traditional games, ranging from military shooter "SOCOM 4: U.S. Navy Seals" to colorful platform-hopper "LittleBigPlanet 2." For now, Microsoft is mostly leaving third-party publishers such as Sega and UbiSoft to fight this battle instead.

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